| 000 | 00693nam a22001697a 4500 | ||
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| 005 | 20250808112916.0 | ||
| 008 | 250808b |||||||| |||| 00| 0 eng d | ||
| 050 |
_aTHE LB 1028.5 G35 B64 2025 _bC.1 |
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| 100 | _aBogonko, Ben Mariga | ||
| 245 | _aA Model for Integration of Gamification in Learning Management Systems for Students' Motivational Learning Experience | ||
| 260 |
_aKisii _bKisii University _c2025 |
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| 300 | _axix | ||
| 500 | _aIncludes bibliographical references | ||
| 650 | _a1. Gamification in education. 2. Learning management systems. 3. Motivation in education. 4. Student engagement—Technological innovations. | ||
| 700 | _aBogonko, Ben Mariga | ||
| 942 |
_2lcc _cREF |
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| 999 |
_c216004 _d216004 |
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