WHAT VIDEO GAMES HAVE TO TEACH US ABOUT LEARNING AND LITERACY
Material type:
- 978-1-4039-8453-1
- GV1469.3 .G44 2007
Item type | Current library | Collection | Call number | Copy number | Status | Barcode | |
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Kisii University Library On Display | Arts & Social Sciences | GV1469.3 .G44 2007 (Browse shelf(Opens below)) | C.1 | Available | 000000023400 |
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GV 1439 .F5 B73 2011 END GAME: BOBBY FISCHER'S REMARKABLE RISE AND FALL-FROM AMERICA'S BRIGHTEST PRODIGY TO THE EDGE OF MADNESS | GV 1467.17 .S86 C73 2013 CHRIS CRAWFORD: ON INTERACTIVE STORY TELLING | GV 1469.3 .E44 2008 UNDERSTANDING VIDEO GAMES | GV1469.3 .G44 2007 WHAT VIDEO GAMES HAVE TO TEACH US ABOUT LEARNING AND LITERACY | GV 1469.3 .H88 2007 PLAYING TO LEARN: VIDEO GAMES IN THE CLASSROOM | GV 1469.34 .N48 2015 VIDEO GAMES, VIOLENCE AND CRIME | GV 1469.37 .G39 2013 MAZES IN VIDEO GAMES: MEANING, METAPHOR AND DESIGN |
INCLUDES INDEX
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